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<p>Module qui gère les affichage du jeu,ainsi que les manettes.  
<a href="#details">Plus de détails...</a></p>
<div class="textblock"><code>#include &quot;<a class="el" href="Jeu_8h_source.html">Jeu.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="SDL_8h_source.html">SDL.h</a>&quot;</code><br/>
<code>#include &lt;assert.h&gt;</code><br/>
<code>#include &lt;SDL/SDL.h&gt;</code><br/>
<code>#include &lt;time.h&gt;</code><br/>
<code>#include &quot;<a class="el" href="Joystick_8h_source.html">Joystick.h</a>&quot;</code><br/>
<code>#include &lt;SDL/SDL_ttf.h&gt;</code><br/>
<code>#include &lt;string.h&gt;</code><br/>
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Graphe des dépendances par inclusion de SDL.c:</div>
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<div class="center"><img src="SDL_8c__incl.png" border="0" usemap="#SDL_8c" alt=""/></div>
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Fonctions</h2></td></tr>
<tr class="memitem:a7167f5c196fc5e167bfabde1a730e81d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a7167f5c196fc5e167bfabde1a730e81d">pause</a> ()</td></tr>
<tr class="memitem:a5307e0546a65557e28218096444fe16e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a5307e0546a65557e28218096444fe16e">SDLActionManette</a> (<a class="el" href="structJoueur.html">Joueur</a> *joueur, <a class="el" href="Moto_8h.html#a224b9163917ac32fc95a60d8c1eec3aa">Direction</a> direction, <a class="el" href="structGrid.html">Grid</a> *grille)</td></tr>
<tr class="memitem:ac27595c16fe8fbd8ee635cb6c8d9ec40"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#ac27595c16fe8fbd8ee635cb6c8d9ec40">SDLAfficheBonus</a> (<a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:a87530d8f5fdcb529d517fb86bc927e63"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a87530d8f5fdcb529d517fb86bc927e63">SDLAfficheInterface</a> (<a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:a942e816249ca9bef39f4bbaada8d3daf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a942e816249ca9bef39f4bbaada8d3daf">SDLAfficheJeu</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, int *scores)</td></tr>
<tr class="memitem:a0a164a520a75c594cf10cd3cfdca3814"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a0a164a520a75c594cf10cd3cfdca3814">SDLAfficheMotos</a> (<a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:a511761d608b92801c934aad221f762ce"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a511761d608b92801c934aad221f762ce">SDLAfficheMurs</a> (<a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:a1d801e3ea653b113f1868b6c8b1309f8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a1d801e3ea653b113f1868b6c8b1309f8">SDLAfficheScores</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, int *scores)</td></tr>
<tr class="memitem:ab2b2544e3bfaa5cce134a84429e8dbd6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#ab2b2544e3bfaa5cce134a84429e8dbd6">SDLAfficheTextes</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, char *chaineDeCaractere, <a class="el" href="Couleur_8h.html#aa304d0ca681f782b1d7735da33037dd7">Couleur</a> uneCouleur)</td></tr>
<tr class="memitem:a99f60fc0c0adee46a2703d3829ecb472"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a99f60fc0c0adee46a2703d3829ecb472">SDLAppliqueSurface</a> (SDL_Surface *surfaceA, SDL_Surface *surfaceB, const int positionX, const int positionY)</td></tr>
<tr class="memitem:a57b034bb0fbfd35900ad79a98b2be4bd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a57b034bb0fbfd35900ad79a98b2be4bd">SDLBoucleJeu</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, short int *jeuReInit, int *scores)</td></tr>
<tr class="memitem:a36684beb5e5ec3f9397a2976415141b7"><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a36684beb5e5ec3f9397a2976415141b7">SDLChargeImage</a> (const char *nomfichier)</td></tr>
<tr class="memitem:a85dc862c078c17f150021e434fc8e839"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a85dc862c078c17f150021e434fc8e839">SDLConstructeur</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, <a class="el" href="structJeu.html">Jeu</a> *jeu, <a class="el" href="structManette.html">Manette</a> *manettes)</td></tr>
<tr class="memitem:a18f1617d8034417cd2f06cc9c4dbedf2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a18f1617d8034417cd2f06cc9c4dbedf2">SDLDestructeur</a> (<a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:a0739253f7d24014416204f6d64c565b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structManette.html">Manette</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a0739253f7d24014416204f6d64c565b6">SDLGetIemeManette</a> (const <a class="el" href="structSDL.html">SDL</a> *sdl, unsigned int i)</td></tr>
<tr class="memitem:acca01b95fb78179e3051d8d411b8a9cd"><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#acca01b95fb78179e3051d8d411b8a9cd">SDLGetIemeTexture</a> (const <a class="el" href="structSDL.html">SDL</a> *sdl, unsigned int i)</td></tr>
<tr class="memitem:aa7223cb3ce4fe6f4c83d6a01adc66cbd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structJeu.html">Jeu</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#aa7223cb3ce4fe6f4c83d6a01adc66cbd">SDLGetJeu</a> (<a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:a7596bb1c6890b99a64e59f6b732a2fe1"><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a7596bb1c6890b99a64e59f6b732a2fe1">SDLGetTextures</a> (const <a class="el" href="structSDL.html">SDL</a> *sdl)</td></tr>
<tr class="memitem:ad6a2da8e854839a096da5db6178b1356"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#ad6a2da8e854839a096da5db6178b1356">SDLJeuInitN</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, int *scores)</td></tr>
<tr class="memitem:ad7897b59aff5363840beb85766e25e47"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#ad7897b59aff5363840beb85766e25e47">SDLSetIemeTexture</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, unsigned int i, SDL_Surface *texture)</td></tr>
<tr class="memitem:a29faea1dc4bb87f4538e14d944b55a5e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a29faea1dc4bb87f4538e14d944b55a5e">SDLSetJeu</a> (<a class="el" href="structSDL.html">SDL</a> *sdl, <a class="el" href="structJeu.html">Jeu</a> *jeu)</td></tr>
<tr class="memitem:a240e53a13bc5d885bfd85530fa798e4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="SDL_8c.html#a240e53a13bc5d885bfd85530fa798e4a">SDLTestRegression</a> ()</td></tr>
<tr class="memdesc:a240e53a13bc5d885bfd85530fa798e4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">procédure qui teste le Module  <a href="#a240e53a13bc5d885bfd85530fa798e4a"></a><br/></td></tr>
</table>
<a name="details" id="details"></a><h2>Description détaillée</h2>
<div class="textblock"><p>Module qui gère les affichage du jeu,ainsi que les manettes. </p>
<p>] </p>
<dl class="section author"><dt>Auteur</dt><dd>{Antoine.C,Matthieu.B} </dd></dl>
<dl class="section version"><dt>Version</dt><dd>0.1 </dd></dl>
<dl class="section date"><dt>Date</dt><dd>19 mars 2013 </dd></dl>
</div><h2>Documentation des fonctions</h2>
<a class="anchor" id="a7167f5c196fc5e167bfabde1a730e81d"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void pause </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a5307e0546a65557e28218096444fe16e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLActionManette </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>joueur</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="Moto_8h.html#a224b9163917ac32fc95a60d8c1eec3aa">Direction</a>&#160;</td>
          <td class="paramname"><em>direction</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structGrid.html">Grid</a> *&#160;</td>
          <td class="paramname"><em>grille</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="ac27595c16fe8fbd8ee635cb6c8d9ec40"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLAfficheBonus </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a87530d8f5fdcb529d517fb86bc927e63"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLAfficheInterface </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a942e816249ca9bef39f4bbaada8d3daf"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLAfficheJeu </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int *&#160;</td>
          <td class="paramname"><em>scores</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a0a164a520a75c594cf10cd3cfdca3814"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLAfficheMotos </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a511761d608b92801c934aad221f762ce"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLAfficheMurs </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a1d801e3ea653b113f1868b6c8b1309f8"></a>
<div class="memitem">
<div class="memproto">
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          <td class="memname">void SDLAfficheScores </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int *&#160;</td>
          <td class="paramname"><em>scores</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>&lt;affichage de la ligne supérieure</p>
<p>&lt;affichage de la ligne inférieure </p>

</div>
</div>
<a class="anchor" id="ab2b2544e3bfaa5cce134a84429e8dbd6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void SDLAfficheTextes </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">char *&#160;</td>
          <td class="paramname"><em>chaineDeCaractere</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="Couleur_8h.html#aa304d0ca681f782b1d7735da33037dd7">Couleur</a>&#160;</td>
          <td class="paramname"><em>uneCouleur</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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          <td class="memname">void SDLAppliqueSurface </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>surfaceA</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>surfaceB</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>positionX</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>positionY</em>&#160;</td>
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          <td>)</td>
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<p>!&lt; Make a temporary rectangle to hold the offsets</p>
<p>!&lt; Give the offsets to the rectangle</p>
<p>!&lt; Blit the surface </p>

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          <td class="memname">void SDLBoucleJeu </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">short int *&#160;</td>
          <td class="paramname"><em>jeuReInit</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int *&#160;</td>
          <td class="paramname"><em>scores</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>!&lt;Si le jeu a renvoyé un nouveau commentaire </p>

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          <td class="memname">SDL_Surface* SDLChargeImage </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>nomfichier</em></td><td>)</td>
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<p>!&lt; Temporary storage for the image that's loaded</p>
<p>!&lt; Load the image</p>
<p>!&lt; If nothing went wrong in loading the image</p>
<p>!&lt; Return the optimized image </p>

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          <td class="memname">void SDLConstructeur </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structJeu.html">Jeu</a> *&#160;</td>
          <td class="paramname"><em>jeu</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structManette.html">Manette</a> *&#160;</td>
          <td class="paramname"><em>manettes</em>&#160;</td>
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          <td>)</td>
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          <td class="memname">void SDLDestructeur </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
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          <td class="memname"><a class="el" href="structManette.html">Manette</a>* SDLGetIemeManette </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>i</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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          <td class="memname">SDL_Surface* SDLGetIemeTexture </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>i</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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          <td class="memname"><a class="el" href="structJeu.html">Jeu</a>* SDLGetJeu </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
          <td></td>
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          <td class="memname">SDL_Surface* SDLGetTextures </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em></td><td>)</td>
          <td></td>
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<a class="anchor" id="ad6a2da8e854839a096da5db6178b1356"></a>
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          <td class="memname">void SDLJeuInitN </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int *&#160;</td>
          <td class="paramname"><em>scores</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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          <td class="memname">void SDLSetIemeTexture </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>i</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>texture</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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          <td class="memname">void SDLSetJeu </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSDL.html">SDL</a> *&#160;</td>
          <td class="paramname"><em>sdl</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structJeu.html">Jeu</a> *&#160;</td>
          <td class="paramname"><em>jeu</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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          <td class="memname">SDLTestRegression </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>procédure qui teste le Module </p>

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Généré le Mardi Mai 28 2013 02:19:28 pour TRON-SDL par &#160;<a href="http://www.doxygen.org/index.html">
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